Sunday, August 16, 2020

Fermentum Nigrum Dei Sepulti for LotFP: Review (spoilers, players keep out)






FERMENTVM NIGRVM DEI SEPVLTI is a module for Lamentations of the Flame Princess and as such easily convertible for use with other DnD-adjacent games. You can get it at the official EU store, the official US store, your usual third party distribution channels, and on pdf at Drivethrurpg. Buying a physical copy through the official stores also comes with a copy of the pdf and nets the most money to LotFP at the end of the day.

I paid for my own copy and am not affiliated with LotFP or the people who worked on Fermentum. Prior to this review, I gave the book one read-through and ran the game once.


How could this adventure be summed up? Let me count the ways I've found so far:

- The Idea from Space meets Going Through Forbidden Otherworlds but more fleshed out

- The Name of the Rose meets Lovecraft, especially The Colour out of Space

- You get an infection! You get an infection! You get an infection! Everybody gets an infection!




The basics:

The book clocks in at ~96 pages. It has a bluish-grey cloth exterior a la Red and Pleasant Land. Physically it is beautiful and the layout is really well executed. Basically, it seeks to emulate an early printed book from around the 17th century. Having visited the Plantin/Moretus Museum in Antwerp (the most famous printing house in the Lowlands around that time period) I can say this comes pretty close. The layout is also enhanced by a subtle ink splatter effect, use of red ink for important tidbits, and handwritten-like margin notes that add tons of flavor and tie into the events and gamey bits of the adventure.

Fermentum is at heart about the party wandering into an all-hell-breaks-loose scenario as rival factions of beer-brewing monks try to destroy each other (and set fire to key parts of the Abbey, the main adventure location). Why do they do this? Because they are infected to various degrees with an alien yeast culture from outer space (the Black Barm) that slowly alters human minds until they are reduced to servitude in the final stages of the disease. The party is also susceptible to this infection, of course, making the possibility of PvP very real towards the end of the scenario. This element gets high marks from me. I love inter-party conflict.

- The adventure assumes a non-novice GM. There are a few moving parts.
- There are three original magic items, one of which, through a very lengthy and difficult process, allows for the creation of more original magic items.
- You can run this adventure as a long oneshot (4+ hours, my playthrough was just under five) but it is probably better suited to two sessions. It likely works best inserted into a longer campaign, and it is clear that it was written that way. The infection mechanic works well in a self contained playthrough but I get the feeling it would work even better with lingering consequences throughout a longer game, as the effects do not just go away on their own.


What could have been better:

I have a couple layout bugbears, to wit:

- Some of the margin notes (about 10%) are in such a small font, and it resembles handwriting so much, that for me they were literally illegible. The other 90% of margin notes, however, is excellent.
- There is no one-page top-down map version of the entire Brewery (there is a top-down map, but it is broken up by sections and spread out. That's good, but it would have helped to also have a full one-page map).
- It would have served the book very well, usability wise, to have said map present near the front inside cover and a duplicate of the Main Complex map near the back inside cover. It's a shame they didn't do that as there was room for it (pages ii and 95 are left blank).
- Likewise, the infection card table from page 13 should have been duplicated on the infection reference table on page 94.


What works very well:

- The infection mechanic really takes the cake. It is the best part of the module, and with the right table, the party could play the entire session carousing at the Tavern becoming progressively more infected, leave without exploring the Abbey and still make for a fun game. Not that exploring the Abbey isn't fun! But the interparty interactions arising from the infection effects work beautifully.
- Every element in the module, from the infection to the NPCs at the Inn and the Abbey, to the encounters, to the magic items and their backstory, to the flavor margin notes, is closely interconnected. Nothing feels like an afterthought or breaks the scenario's internal logic.
- I read another review describing the adventure as somehow linear. I don't agree. While the Catacombs are a relatively small dungeon without too many forks, the adventure as a whole feels more like an open location that can be explored in any order. While the infection conditions push the characters towards re-exposure and further infection, the text takes care not to force anyone's hand too heavily and all the decisions are still being done in-character. Even in the last stage of the infection, the book specifies that service to the Black Barm is not mindless servitude, and the infected retain most of their prior personality.
- The B&W Art by Gonzalo Aeneas is beautiful, but similarly to illuminations in a medieval manuscript, it is stylistically perfectly integrated into the layout of the book, and it does not overshadow the real star of the book, which is Gord Sellar's text.
- The scenario as presented strikes the Lamentations Weird-Horror tone perfectly.


What I am ambivalent about:

In my playthrough, I left out the Company of the Scalded Shield, a competing adventuring party controlled by the Black Barm. I did so simply for time and complexity considerations. Having given it more thought after the fact, I would probably not include this element as-written (in the module, the Company simply appears as soon as the party exits the Catacombs and attempts to cajole them into giving up the Black Rock if they are not yet in its complete servitude. This feels too much like a movie switcheroo to me as it is out of the party's control and largely unconnected to their prior decisions.)


What I would suggest to the prospective GM:

- Increase the chances of initial infection. After that, things will gain a momentum of their own. The way I did this was to impose a -4 penalty on the saves vs Magic to resist infection when drinking Abbey ale. After all, few things should be more infectious than directly ingesting the yeast.
- At the Inn, if the party imbibes (and you should do all you can to make sure they do), include at least one beneficial magical ale effect without a roll. A good venus fly trap needs both risk and reward.
- If not pressed for time, include the optional random encounters. They are very well designed, do not necessarily force the party into combat, and will add a lot of atmosphere, especially at the Abbey grounds during its fall.


What became of the party in my playthrough:

- Triste the elf committed suicide during a confrontation with his companions outside the Brewery (unbeknownst to them, this was part of a spell called Killing yourself to live)
- Triste's henchwoman Sahla made it to the Black Rock Chapel and was impaled by the dais traps. The rest of the party found her punctured naked body shortly after
- Henri the alistair, through a very unlikely set of magical circumstances, pulled the Black Barm out of the Black Rock and into his own body, becoming its new host
- Krogon the fighter reached stage 4 infection at the Black Rock Chapel. He is henceforth completely loyal to Henri
- Leftfoot Lightfoot the halfling managed a daring escape from his companions against all odds. He was last seen leaving the Abbey grounds manning a mule cart full to the brim of barrels of abbey ale.


Final veredict: 8-9 out of 10. Well worth the price of admission. Would run it again. Even gave me a chance to brush up on my college Latin.


Happy yeasty infectious adventuring!

in nomine fermenti, et cerevisiae, et petrae nigrae.

Margin texts from Fermentum Nigrum Dei Sepulti (spoilers, players keep out)






Fermentum Nigrum Dei Sepulti, recently published by LotFP, features margin notes all over that lend it crazy good flavor. The book, however, does not compile them in one single place in an appendix, which would have been nice for the lazy GMs among us. So, I have tried to do just that.

Some of the notes, however, I was not able to read faithfully no matter how hard I prayed, meditated and squinted. So I need your help! See the parts in italics below.






1 Blood and bones of Christ, the scriptures say nothing of this--how can we contend with this foulness in the depths that beckons at every sleeping and waking hour? (p1)

2 Can you hear it? I hear it muttering in the darkness promising things to me that only a god could grant! (p3)

3 Ach, this strange voice in my head--I fear it is the devil, it slashes visions of naked bodies before me, makes me feel as if I will never die! It tempts me to grave and terrible sin, and yet I write on, hoping to dispel evil through dutiful work! (p5)

4 Nous sommes près de l'abbaye, et près je le prie, de trouver le secret de ses bières, et l'histoire dans le livre me donne un soupçon trop étrange et grave... (p6)

5 Largely illegible (pp 8-9)

6 Fick Abt Reiner, Fick pervers Jane, Fick Bruder Tedrick, Fich Maria, Fick die Jungfrau, Fick Bruder Anton, Fick Bruder Marco, Fick Bruder Peffer, Fick Bruder Lars, Fick Bruder Adso, Fick Bruder--Geh zum Teufel! (pp 10-11)

7 The bewitched thing in the Aedificatum! The rumors are true--it has laid a curse on us! I will burn it to the ground! Hell take every last book! (p13)

Largely illegible (p14)

9 Behold what the ale does, Jehovah! The one in the depths has given us the secret of conquering death! No more do we fear Hell! We will destroy you next! (p17)

10 Die kleine dreckige Schlampe im Kostergasthaus bringst mich noch ins Grab! (p18)

11 The first bottle taught me hunger... the second, rage. The third gave me power, and the fourth converted me to the truth! (p21)

12 I feel it inside me, creeping from muscle to muscle, fattening itself on my blood and fear, and hear it calling me from the darkness below! (p23)

13 Bruder Friedrich ist tot! Hüte dich vor dem Hopfemoürger! (p25)

14 Fire Fire Fire, glorious Fire eating the bones of this fucking church! Take that, Christ, you shitten mercy-monger! I serve a better god now! (p26)

15 You vile monks! How dare you plot against me! I know everything! Do you think I'm blind, writing all your wicked plans upon this wall in plain sight? (pp28-29)

16 Why does nobody remember Brother Jesge but me? Christ, did they wipe him from their mind after they betrayed him? Was it vile witchcraft made them do it?! (p31)

17 I have seen the void skies of hell, the cold dark emptiness teeming with stars and silence! I have soared through that nothingness, far from the light of God--and exulted! (p32)

18 What is this wicked, forbidden word that has sprung to vile life in my skull, wriggling and moving through my brain? Why does it whisper itself so loudly at me, fighting to be released? (pp 34-35)

19 Largely illegible (p37)

20 Largely illegible (mirrored?) (p39)

21 Magnificent, Brothers! Glorious! With this beer, I baptise you again in the name of the Black Rock, and the Black Barm, and the spirit of fermentation! (p40)

22 Largely illegible (p42)

23 This must be the work of that old sodomitical pair, Peter and Marco! They poisoned the beer--what sin-feed or hell-hop have they picked from one another's assholes? They'll kill us all! (p45)

24 Come to me, Jane, my whore! Come and strip off your flesh, and consecrate yourself to the foaming blackness! We will be angels of zyme! We will be united in a single fruiting body! (p47)

25 Largely illegible (p49)

26 Cardinal Rafael, I am begging you: something evil has recently grown among the roots of this Abbey, and I fear it shall consume us all soon... in the name of Christ the Merciful, please have the Pope send help immediately! (p50)

27 They don't understand why I laugh so happily every time I puke on them... not yet, but they will! (p53)

28 This ale is holy! It must be! When I drink it, I feel as tall as Gargantua, and as mighty as Samson! (p54)

29 Largely illegible (p57)

30 Let us go rip up the barleycorn field, and discover whatever that vile pig Reiner has been having our brothers bury there at night! (p59)

31 a summo caeli egressio eius et occursus eius usque ad summum eius nec est qui se abscondat a calore eius lex Domini inmaculata convertens animas testimonium Domini fidele sapientiam praestans parvulis iustitiae Domini rectae laetificantes corda praeceptum Domini lucidum inluminans oculos (p61)

32 What they did to simple-headed young Dietrich... what a wondrous sin! It was beautiful and glorious to watch the idiot burn! He was no use to the One in the Depths, so there is nothing to mourn! (p62)

33 Et vidi quod aperuisset Cerevisiarius unum de reptem dolio, et audivi unum de quatuor animalibus, dicens tamquam vocem tonitrui: Veni, et vide. Et vidi: et ecce equus nigri, et qui redebat super illum, habebat poculum, et data est ei corona, et exivit vincens ut vinceret. Et cum aperuisset dolium secundum, audivi secundum barbarus, dicens: Bibe, et vide. Et exivit alius equus spumeus: et qui redebat super illum, datum est ei ut sumeret pacem de terra et ut invicem se interficiant, et datur est ei concitantem. Et cum aperuisset dolium tertium, audivi tertium animal, dicens: Veni, et vide. Et ecce equus aestuabundus: et qui redebat super illum, vinea humulus in manu sua. Et audivi tamquam vocem in medio quatuor animalium dicentium: Bilibris tritici denario et tres bilibres hordei denario, et humulum, et fermentum ne cerevisiam. Et cum aperuisset dolium quartum, audivi vocem quarti animalis dicentis: Bibe, et vide. Et ecce equus liquidus: et qui redebat super cum, nomen illi Ebrietas. et insaniam sequebatur cum, et data est illi potestas super quatuor partes terrae, imperiae gladio, ebriete, et morte, et bestiis fermente. Et cum aperuisset dolium quintum, vidi subtus altare animas suffocatum in cerevisia propter verbum Nigrum Fermentum, et propter testimonium, quod habebant: et clamabant voce magna, dicentes: Utquequo Domina (profanus et ebriamen), non judicas, et non vindicas sanguinem nostrum de iis qui habitant in cerevisia? Et datae sunt illis singulae stolae nigrae et spumosae: et dictum est illis ut requiescerent adhuc tempur modicum donec compleantur conservi eorum, et fratres eorum, qui fermenti sunt sicut et illi. Et vidi cum aperuisset dolium sextum: et ecce terraemotur magnus factus est, et sol factus est niger cerevisia: et luna tota facta est humula viridans: et stellae de caelo ceciderunt super terram, sicut ficus emittit grossos suos cum oc vento magno movetur: et caelum scateus; et onmis mons, et insulae de locus suis motae sunt; et reges terrae, et principes, et tribuni, et divites, et fortes, et omnis servus, et liber absconderunt se in speluncis, biberunt cerevisiae: et dicunt montibus, et petris: cadite super nos, et dona nos Sanctum Fermentum, et ab ira Nigri Fermenti: quoniam venit dies magnus irae ipsorum, et quis non bibe? (pp 64-65)

34 Do you hear them, riding like hell in our direction? They're headed to the Abbey, to come to our aid! (p66)

35 Let the flames consume this wicked place, as long as the catacombs lay unburnt! We shall exhume the stony flesh of the black goddess tonight, and bear her forth from her prison like saints bearing Christ... (p69)

36 maleficos non patieris vivere... qui immolat diis occidetur praeter Domino soli viduae et pupillo non nocebitis... et indignabitur furor meus percutiamque vos gladio et erunt uxores vestrae viduae et filii vestri pupilli... (p70)

37 Why did I ever worship that tongueless, mindless God? I feel a true god within me, pulsing with every breath and thought, and am ashamed at kneeling for their lies and fantasies! (p73)

38 Oh, an ale! I would cut off my right arm for a tankard of fresh-tapped ale! Black One, deliver me from this thirst! (p75)

39 The visions it gives me are a horror, strangely-clad fools gathered round a table, fiddling with papers and laughing at the horrors we endure. God, save me from this fiend of the pit! (p77)

40 DEUS, DEUS meus, respice in me: quare me dereliquisti? longe a salute mea verba delictorum meorum. DEUS meus, clamabo per diem, et non exaudies: et nocte, et non ad insipientiam mihi. (p79)

41 Gloria, gloria, in excelsis fermentata! Gloria, gloria, in excelsis Petra Nigra! Gloria, GLORIA GLORIA! (p80)

Tuesday, August 11, 2020

A table of Spanish names


Tanto monta, monta tanto, Isabel como Fernando


Is your party in Castile? Aragon? The manifold colonies along the Empire on which the Sun does not Set? Herewith a 2d20 table of Spanish names to anchor your NPCs and come off all prepared and stuff.




Rules for two-part given names:

*  2 in 6: preceded by José
** 2 in 6: succeeded by José
   Roll 1d6 for all other male names, they will be preceded by José on a 1 or Juan on a 2.

Nicknames for two-part given names: Juan José > Juanjo, Juan Manuel > Juanma.
The youngest boy in a family can be nicknamed Benjamín.

+  Roll 1d6: 1-2 María (de los) Ángeles, 2-4 María José
   All other female names have a 4 in 6 chance of being preceded by María.


Second surname table:

1  De la Piedad
2  De Alba
3  Mendoza
4  De las Austrias
5  Del Rey
6  Maturín
7  Marañón
8  De la Vega
9  Martínez
10 García
11 Vizcaya
12 Serrano
13 De la Granja
14 Marqués
15 De Belcadiz
16 Campeador
17 De León
18 De la Virgen del Rocío
19 De la Virgen de la Hoz
20 Montes


By all means, kill your darlings... but by golly, name them first!




Edited 12-Aug-2020. Thanks Caius for extra ideas!